AI Insights · Timothy · July 2022
Top 5 Tabletop Board Games on Android in South America: Q2 2022
Explore the performance of the top 5 tabletop board game apps on Android in South America during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw significant trends in the performance of the top 5 tabletop board game apps on the Android platform in South America. Here’s a detailed look at how these apps fared in terms of weekly downloads, revenue, and active users.
Tic Tac Toe 2 Player: XOXO
Released by Rejoy Studio, this app experienced a dynamic quarter. Weekly downloads peaked at approximately 372K in mid-April but saw a decline towards the end of June, closing at around 297K. Revenue fluctuated, with a notable increase to $35 in the last week of June. Active users grew steadily, reaching a high of about 876K in mid-June before settling at 825K by the end of the quarter.
Ludo Club - Dice & Board Game
Moonfrog's Ludo Club maintained robust weekly downloads, peaking at around 178K in mid-April and stabilizing at roughly 149K by the end of June. Revenue saw minor fluctuations but remained strong, averaging around $10K to $12K weekly. Active users peaked at approximately 888K in mid-April but saw a slight decline, ending the quarter at around 791K.
Parchisi STAR Online
Gameberry Labs’ Parchisi STAR Online showed a steady performance with weekly downloads peaking at around 114K in the last week of June. Revenue remained relatively stable, with a slight increase to $8.9K towards the quarter's end. Active users peaked at approximately 1.09M in mid-June, closing the quarter at around 1.06M.
Dominoes
Loop Games’ Dominoes saw consistent weekly downloads, peaking at about 108K in mid-April and stabilizing around 73K by the end of June. Active users remained steady throughout the quarter, averaging around 810K.
Checkers Online
Published by CC Games, Checkers Online saw weekly downloads peak at approximately 92K at the start of the quarter, tapering off to around 56K by the end of June. Revenue remained modest, peaking at $44 in early May. Active users experienced a decline from about 304K at the beginning of the quarter to around 239K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower's website.